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KILLER WOLF'S PROFILE

When you're bound by your own convictions, a discipline can be your addiction.

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Random Number Generation: The death of the Critical Hit

author=WolfCoder
I'd love to see an RPG video game with critical failures. Oh you did more than just miss, hahahaha!


Fallout, and Fallout 2 even more so. During the prize fight with the Mike Tyson analogue I caught a break when he failed critically and knocked himself down. Unfortunately, I suffered a critical failure at the end of my next turn as well. Great scene - One boxer misses and falls on the mat. The other guy kicks him a few times before slipping and knocking himself unconscious.

Game Plan for 2011

I'd like to finish my final revamp/reboot of a game I've been kicking around since 2004. I also recently found backups of a couple of projects I thought I'd lost, one of them being a pretty solid (albeit in Rm2k3/Powermode) point and click adventure game foundation, so it would be fun to finally do something more with that, as well as actually develop the rest of my western.

That said, my goal is just to finish up a project... and not take the easy way out by tacking "to be continued" on the end of it like I did last time.

The unbeatable battle.

author=J-Man
Note: I also noticed this in RPG's what is with that damn 65535 number, there were so many RPG's I seen with bosses with that number that were usually unbeatable or being a final boss. >>;

I think it has to do with the ceiling for 16 bit binary. Of course, my theory is just based on my memory of the section of Snow Crash that refers to "numbers that can be made by fetishistically multiplying twos and subtracting the occasional one", so I could be wrong.

EDIT - Pasty beat me to it


My main complaint about unbeatable battles is that they get me thinking about the game outside of the game. After facing my first invincible foe in a game, the next time I'm in a ridiculously difficult battle, I might just figure it is another story driven beating that I'm just supposed to endure, causing me to half-ass my assault and leading to the appearance of the game-over screen.

Dhux's Scar, which I thoroughly enjoyed once I got used to it, caught me with that with one of the first times it flashed up 'Hopeless Battle'. I figured the designer was just being courteous enough to tell me, "Hey, this boss is like Grahf on crack, so don't waste your hard won items since you're pretty much screwed." Didn't take long to discover I was wrong about THAT one.

Whatchu Workin' On? Tell us!

I'm working on character sprites for a Western Rpg.

RPGS... you've beaten

Deus Ex Machina
Deus Ex:Invisible War
Fallout 1,2 & 3
Fable, Fable 2
Final Fantasy 6,7, Tactics, 8,9 & 10. (I got bored with both X-2 and 12 and consequently have never finished them)
Breath of Fire 3
Xenogears
Xenosaga 1,2 & 3
Shadow Hearts 2: Covenant
Shadow Hearts 3: In the New World
Vampires The Masquerade: Bloodlines
Knights of the Old Republic 1&2
Morrowind
Oblivion
X-Men Legends 1 & 2
Parasite Eve
Castlevania: Symphony of the Night
Mass Effect
Diablo, Diablo 2
Sacred
Pool of Radiance (the old one from 1988)
Shenmue
Wild Arms 3